AI Insights · Timothy · March 2022
Top 5 Real-Time Strategy Apps on iOS in South America for Q1 2022
In Q1 2022, Clash Royale led the real-time strategy category on iOS in South America with impressive weekly revenue and active user metrics. Other notable performers included Army Commander, State Connect: Traffic Control, Mob Control, and TFT: Teamfight Tactics.
During the first quarter of 2022, the performance of the top 5 real-time strategy apps on iOS in South America showcased a variety of trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Clash Royale from Supercell demonstrated robust metrics throughout the quarter. Weekly revenue peaked at approximately $184K in the first week of January, before experiencing fluctuations and ending March at around $112K. Downloads started at 72.7K in late December 2021, gradually declining to 47.3K by the end of March. Active users saw a slight decrease from 1.9M in late December to approximately 1.6M by the end of March.
Army Commander by Lion Studios, released in late February, saw a promising start. Weekly downloads surged to 20.9K in the first week of March and then tapered off to 9.3K by the end of the month. The app's weekly revenue was modest, peaking at $415 in mid-March. Active users peaked at 25.9K in the week of March 14, before declining to 14K by the end of the quarter.
State Connect: Traffic Control, published by AI Games FZ, had a steady early growth in downloads, peaking at 7.4K in early February before declining to around 1K by the end of March. Revenue showed a similar trend, peaking at $322 in early February and dropping to around $73 by the end of March. Active users peaked at 10.3K in early February and decreased to approximately 2.3K by the end of the quarter.
Mob Control from Voodoo had variable download numbers, peaking at 10.5K in late February. However, the app's performance in terms of active users saw a rise from 13.9K in late December to a peak of 16.3K in early March, before declining to 3.9K by the end of March. Revenue remained minimal throughout the quarter.
TFT: Teamfight Tactics by Riot Games experienced low but steady weekly revenue, with a notable peak of $6.7K in mid-February. Downloads were relatively stable, starting at 3.8K in late December and slightly decreasing to 1.7K by the end of March. Active users showed a downward trend from 102K in late December to around 59K by the end of March.
For more insights and detailed data, visit Sensor Tower.